They glimmer in the dark of space, and then blaze with laser beams, a wash of explosions, and the fire of distant stars. The lighting on these ships is just incredible. The rebels thrive on aggressive warfare, while the loyalists are natural turtlers.
While both factions belong to the same race and share about 85% of the same technologies and units, that last 15% bends them toward very different strategies and play styles. It is the perfect weapon for the TEC Rebel faction, who have split with the TEC Loyalist faction due to the latter's belief that the TEC should pursue armed and fortified isolationism and the Rebels' conviction that the TEC will have peace after its enemies are dead.
To go toe-to-toe with the Ragnarov, as I tried to do, is to court death. Its elongated hull serves to mount a massive railgun capable of smashing apart capital ships with the deadly Snipe ability, or it can thin out a more numerous fleet with its Scattershot ability, which not only damages targets in a cone in front of the Ragnarov, but also lowers their armor.
It is a giant spacefaring shotgun whose sole purpose is focused aggression. The Ragnarov is the purest expression of both the TEC Rebel faction's philosophy and the dichotomies that drive the new Rebellion stand-alone expansion.